Code examples for ScriptUI¶
The sample code distributed with the Adobe ExtendScript SDK includes code examples that specifically demonstrate different ways of building and populating a ScriptUI dialog.
Building ScriptUI dialogs |
|
Creates a very simple, modeless dialog (a palette) with OK and Cancel button behavior. |
|
Shows how to add controls to a dialog using the add method. |
|
Shows how to define a resource string that creates the control hierarchy in a dialog. |
|
Shows how to create a hierarchical list with subitems. |
|
Shows how to create, initialize, and update a progress bar. |
|
Shows how to create and handle input from a slider control. |
|
Shows how to create a Flash® Player, and use it to load a play back a movie defined in an SWF file. |
|
Shows how to communicate between the Adobe application scripting environment and the ActionScript™ scripting environment of the Flash Player. |
|
Shows how to use the graphics objects to change colors in a window. |
|
A more complex version of the color-selection dialog shows how to use additional graphics objects, including fonts and paths. |
|
Shows how to align elements along two dimensions in order to control the relative positions of controls within rows and columns. |
|
Shows how to use automatic layout, switching component layout between “row” and “stack” orientation. |
|
Shows a way to use resource specifications. Uses the add() method to build a dialog that collects values from the user, and creates a resource string from those values. Saves the string to a file, then uses it to build a new dialog. See Using resource strings. |
|
Shows another way to use a resource specification, building the same user-input dialog itself from a resource string. See Using resource strings. |
|
Shows how to create a customized layout manager. See Custom layout-manager example. |